For this week, I added colored textures to the environment and props in the scene. I used Zbrush to carve in details to the crate and barrel models. I exported these high-rez Zbrush models and baked them onto the original models. I used Substance Painter to create the textures, along with adjusting the roughness maps of all of the models. I imported the texture files into the sourcefiles folder and into the Unreal project and updated the previous black and white textures.
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