Thursday, October 26, 2023

SpongeBob VR Proxy

For the Spongebob VR proxy pass, I created several low poly assets to fill in the dining area of the Krusty Krab environment. These models included the tables, barrels, crates, kitchen appliances, and condiments. I established the scale of these models with the UE5 Mannequin and the building interior. I made a more high-poly mesh of these models and creased the edges in preparation of the game-ready state. I assembled the scene by putting each asset into place within the engine and edited the navmesh.








Final Turn In